| 7 | <div class="post"> |
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| 8 | <h2>Community members Video of libRocket in Action</h2> |
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| 9 | <p class="date">77 Oct 2010</p> |
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| 10 | <p><object width="600" height="362"><param name="movie" value="http://www.youtube.com/v/Mqt7CavpoNo?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Mqt7CavpoNo?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="362"></embed></object></p> |
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| 11 | <p>Saw this great video off libRocket in action on YouTube</p> |
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| 12 | <p class="quote"><em> |
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| 13 | This is a quick video of a lightweight game engine I'm getting together. |
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| 14 | Horde3D rendering, libRocket GUI, and Lua for scripting. |
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| 15 | </em></p> |
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| 16 | <p class="quote"><em> |
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| 17 | The libRocket integration was just finished. It's really a great UI library (HTML/CSS based, provides automatic handles, scrolling windows, etc.). I was also very impressed by the way which it generates geometry to be rendered and passes it to an application provided function/class. That made it fairly unobtrusive to implement. |
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| 18 | </em></p> |
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| 19 | </div> |
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