Updated support libraries include arm7 architecture
17 Sep 2010
We've just updated the libRocket support archive to include a libfreetype.a with arm7 architecture support.
For full details on how to build your own version of libfreetype.a see this page
Xcode project now available
11 Sep 2010
We've added an Xcode project to the repository which includes OSX and iOS targets.
libRocket removes licensing fees and switches all code to the MIT license
8 Sep 2010
This is very exciting news for everybody in the community, for the new libRocket 1.2 release the entire engine is being open sourced under the MIT license.
This switch means that any project may use libRocket for any purpose at no charge.
You can now download version 1.2 of the libRocket from the download section, or grab a copy directly from our github repository.
Kong switches to libRocket
SpaceDude sent word that the freeware 3d shooter has now integrated libRocket into his freeware game Kong.
I now have a GUI which is easy to maintain and doesn't contain much boilerplate code if any.
- Martin Sherburn (Leader Programmer)
Here's the offical description:
Kong is a freeware top-down shooter game featuring monkeys with a thirst for blood in a full 3D environment. The rules are simple, pick up as many health/armor packs and weapons as you can before blowing your enemies into smithereens. The game currently features three game modes including deathmatch, team deathmatch and capture the flag with plans to introduce a number of new game modes. Computer controlled bots are provided as target practise but the real fun comes from playing in multiplayer over a local area network or the internet.